.idea | ||
.clang-format | ||
.gitignore | ||
allocPool.hpp | ||
CMakeLists.txt | ||
main.cpp | ||
README.md | ||
tests.cpp | ||
tests.hpp |
allocPool - A simple & high performance object pool using modern C++
This is allocPool, a pool of objects in a single header file that allow you to
avoid expensive allocations during runtime. This preallocates objects in the
constructor (with threads) then offers you two functions: getPtr()
and returnPtr(ptr)
.
Using C++ concepts, we can use templates and require the class given to have a default constructor and to have a .reset() function. It will be used to clean the objects before giving them to another caller.
This pool uses a hashmap and a pivot to make returnPtr(ptr) extremely fast.
It will automatically grow when the max capacity is reached, though there will be a performance penalty.
Performance
With a simple stub class and a pool of 10000 objects, using the pool to take a pointer and give it back takes 3 ms vs 19 ms when allocating and deallocating by hand.
class stub {
public:
stub() {
for (int j{}; j < 1000; j++) { i++; }
};
void reset() {}
private:
int i = 15;
};