allocPool/allocPool.cpp

71 lines
2.1 KiB
C++

#include "allocPool.hpp"
template<class T>
requires std::default_initializable<T> && resetable<T>
allocPool<T>::allocPool(size_t defaultAllocNumbers)
: vec(defaultAllocNumbers), pivot{defaultAllocNumbers} {
memset(&(vec[0]), 0, sizeof(vec[0]) * vec.size());
initArray(defaultAllocNumbers);
}
template<class T>
requires std::default_initializable<T> && resetable<T>
T *allocPool<T>::getPtr() {
if (pivot == 0)
resizeVec();
auto *ptrToReturn{vec[0]};
std::swap(vec[0], vec[pivot - 1]);
positionMap[vec[0]] = 0;
positionMap[vec[pivot - 1]] = pivot - 1;
pivot--;
return ptrToReturn;
}
template<class T>
requires std::default_initializable<T> && resetable<T>
void allocPool<T>::returnPtr(T *ptr) {
size_t pos = positionMap[ptr];
vec[pos].reset();
std::swap(vec[pos], vec[pivot]);
pivot++;
}
template<class T>
requires std::default_initializable<T> && resetable<T>
void allocPool<T>::initArray(size_t amount) {
const auto amountOfThreads{std::thread::hardware_concurrency()};
assert(amountOfThreads);
const auto amountPerThreads{amount / amountOfThreads};
std::vector<std::thread> threads;
threads.reserve(amountOfThreads);
for (size_t i{}; i < amountOfThreads; i++)
threads.emplace_back(&allocPool::initObjects, this, i, amountPerThreads);
for (auto &t: threads)
t.join();
// Remainder
initObjects(vec[vec.size() - (amount % amountOfThreads)], amount % amountOfThreads);
}
template<class T>
requires std::default_initializable<T> && resetable<T>
void allocPool<T>::initObjects(size_t startIdx, size_t amount) {
for (size_t i{}; i < amount; i++) {
// TODO: Be more cache friendly by making a vector per thread, then doing memcpy into the original vector.
vec[startIdx + i] = new T;
positionMap[startIdx + i] = i;
}
}
template<class T>
requires std::default_initializable<T> && resetable<T>
void allocPool<T>::resizeVec() {
size_t size{vec.size()};
vec.resize(2 * size);
memcpy(&(vec[size]), &(vec[0]), size);
initArray(size);
}