# allocPool - A simple & high performance object pool using modern C++ This is allocPool, a pool of objects in a single header file that allow you to avoid expensive allocations during runtime. This preallocates objects in the constructor (with threads) then offers you two functions: `getPtr()` and `returnPtr(ptr)`. Using C++ concepts, we can use templates and require the class given to have a default constructor and to have a .reset() function. It will be used to clean the objects before giving them to another caller. This pool uses a hashmap and a pivot to make returnPtr(ptr) extremely fast. It will automatically grow when the max capacity is reached, though there will be a performance penalty.