#pragma once #include #include #include #include #include #include #include #include template concept resetable = requires(T val) { val.reset(); }; template requires std::default_initializable && resetable class allocPool { public: explicit allocPool(size_t defaultAllocNumbers = 1000) : vec(defaultAllocNumbers), pivot{defaultAllocNumbers} { memset(&(vec[0]), 0, sizeof(vec[0]) * vec.size()); initArray(defaultAllocNumbers); } ~allocPool() { for (auto i: vec) delete i; } T *getPtr() { if (pivot == 0) resizeVec(); auto *ptrToReturn{vec[0]}; std::swap(vec[0], vec[pivot - 1]); positionMap[vec[0]] = 0; positionMap[vec[pivot - 1]] = pivot - 1; pivot--; return ptrToReturn; } void returnPtr(T *ptr) { size_t pos = positionMap[ptr]; (vec[pos])->reset(); std::swap(vec[pos], vec[pivot]); positionMap[vec[pos]] = pos; positionMap[vec[pivot]] = pivot; pivot++; } private: std::vector vec; std::mutex positionMapMutex; std::unordered_map positionMap; size_t pivot; void initArray(size_t amount) { const auto amountOfThreads{std::thread::hardware_concurrency()}; assert(amountOfThreads); const auto amountPerThreads{amount / amountOfThreads}; std::vector threads; threads.reserve(amountOfThreads); for (size_t i{}; i < amountOfThreads; i++) threads.emplace_back(&allocPool::initObjects, this, i * amountPerThreads, amountPerThreads); for (auto &t: threads) t.join(); // Remainder initObjects(amount - (amount % amountOfThreads), amount % amountOfThreads); } void initObjects(size_t startIdx, size_t amount) { for (size_t i{}; i < amount; i++) { // TODO: Be more cache friendly by making a vector per thread, then doing memcpy into the original vector. vec[startIdx + i] = new T; } std::lock_guard guard(positionMapMutex); for (size_t i{}; i < amount; i++) { positionMap[vec[startIdx + i]] = i; } } void resizeVec() { size_t size{vec.size()}; vec.resize(2 * size); pivot = size; memcpy(&(vec[size]), &(vec[0]), sizeof(vec[0]) * size); for (size_t i{}; i < size; i++) positionMap[vec[size + i]] = size + i; initArray(size); } };