allocPool: Répare compilation sur Windows
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README.md
11
README.md
@ -33,16 +33,27 @@ private:
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int i = 15;
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int i = 15;
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};
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};
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```
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```
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On Linux:
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```
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```
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Time (milliseconds) required for allocations without pool: 21
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Time (milliseconds) required for allocations without pool: 21
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Time (milliseconds) required for allocations with pool: 3
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Time (milliseconds) required for allocations with pool: 3
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Time (milliseconds) required for real allocations when constructing pool: 9
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Time (milliseconds) required for real allocations when constructing pool: 9
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```
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```
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On Windows:
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```
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Time (milliseconds) required for allocations without pool: 62
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Time (milliseconds) required for allocations with pool: 6
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Time (milliseconds) required for real allocations when constructing pool: 51
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```
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This trivial example shows some performance improvements that would be much more
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This trivial example shows some performance improvements that would be much more
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important should the allocation and construction/destruction of the objects be more
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important should the allocation and construction/destruction of the objects be more
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complex.
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complex.
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In the case where the allocator is very fast (such as glibc's on Linux) this approach
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may not be necessary, but in the case of slow allocators (such as Windows' default), it
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could be interesting to consider such an approach.
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## Safety
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## Safety
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AddressSanitizer, LeakSanitizer and ThreadSanitizer have been used to ensure the safety
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AddressSanitizer, LeakSanitizer and ThreadSanitizer have been used to ensure the safety
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of the class. Tests have been added to ensure the correct behavior in all cases.
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of the class. Tests have been added to ensure the correct behavior in all cases.
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@ -5,6 +5,7 @@
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#include <concepts>
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#include <concepts>
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#include <cstddef>
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#include <cstddef>
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#include <cstring>
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#include <cstring>
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#include <mutex>
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#include <thread>
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#include <thread>
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#include <unordered_map>
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#include <unordered_map>
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#include <vector>
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#include <vector>
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