GPA675Lab1GOL/GPA675Lab1GOL/GOLTeamH.h

46 lines
1.5 KiB
C++

#pragma once
#include <string>
#include <array>
#include <optional>
#include <bitset>
#include <GOL.h>
#include "Grid.h"
class GOLTeamH : public GOL
{
public:
size_t width() const override;
size_t height() const override;
size_t size() const override;
State state(int x, int y) const override;
std::string rule() const override;
BorderManagement borderManagement() const override;
Color color(State state) const override;
Statistics statistics() const override;
ImplementationInformation information() const override;
void resize(size_t width, size_t height, State defaultState) override;
bool setRule(std::string const& rule) override;
void setBorderManagement(BorderManagement borderManagement) override;
void setState(int x, int y, State state) override;
void fill(State state) override;
void fillAlternately(State firstCell) override;
void randomize(double percentAlive) override;
bool setFromPattern(std::string const& pattern, int centerX, int centerY) override;
bool setFromPattern(std::string const& pattern) override;
void setSolidColor(State state, Color const& color) override;
void processOneStep() override;
void updateImage(uint32_t* buffer, size_t buffer_size) const override;
private:
std::optional<std::string> mRule;
std::optional<BorderManagement> mBorderManagement;
std::optional<IterationType> mIteration;
Grid mData;
std::bitset<9> mParsedRuleRevive, mParsedRuleSurvive;
Color mDeadColor, mAliveColor;
std::optional<unsigned char> convertCharToNumber(const char c);
};