Implémente constructeur copie, move, etc...
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@ -497,7 +497,7 @@ void GOLTeamH::updateImage(uint32_t* buffer, size_t buffer_size) const
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auto* s_ptr{ buffer }, * e_ptr{ buffer + buffer_size };
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auto* s_ptr{ buffer }, * e_ptr{ buffer + buffer_size };
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// Pointeur qui se promène en mémoire.
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// Pointeur qui se promène en mémoire.
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auto* ptrGrid{ reinterpret_cast<const uint8_t*>(mData.data()) };
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auto* ptrGrid{ reinterpret_cast<uint8_t*>(mData.data()) };
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// On itère sur chaque éléments du tableau et on associe la couleur.
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// On itère sur chaque éléments du tableau et on associe la couleur.
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while (s_ptr < e_ptr) {
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while (s_ptr < e_ptr) {
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@ -2,6 +2,7 @@
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#include "GOL.h"
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#include "GOL.h"
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#include <optional>
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#include <optional>
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#include <utility>
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// Constructeur Grid par défaut
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// Constructeur Grid par défaut
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GridTeamH::GridTeamH()
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GridTeamH::GridTeamH()
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@ -16,6 +17,58 @@ GridTeamH::GridTeamH(size_t width, size_t height, CellType initValue)
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resize(width, height, initValue);
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resize(width, height, initValue);
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}
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}
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GridTeamH::GridTeamH(GridTeamH const& cpy)
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: GridTeamH(cpy.width(), cpy.height(), CellType::alive)
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{
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mAliveCount = cpy.mAliveCount;
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memcpy(mData, cpy.mData, cpy.size() * sizeof(CellType));
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memcpy(mIntermediateData, cpy.mIntermediateData, cpy.size() * sizeof(CellType));
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}
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// https://learn.microsoft.com/en-us/cpp/cpp/move-constructors-and-move-assignment-operators-cpp
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GridTeamH::GridTeamH(GridTeamH&& mv) noexcept
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{
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*this = std::move(mv);
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}
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GridTeamH& GridTeamH::operator=(GridTeamH const& cpy)
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{
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// Il ne faut pas se copier soi même.
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if (this != &cpy) {
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dealloc();
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mWidth = cpy.mWidth;
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mHeight = cpy.mHeight;
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mAliveCount = cpy.mAliveCount;
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memcpy(mData, cpy.mData, cpy.size() * sizeof(CellType));
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memcpy(mIntermediateData, cpy.mIntermediateData, cpy.size() * sizeof(CellType));
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}
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return *this;
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}
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// https://learn.microsoft.com/en-us/cpp/cpp/move-constructors-and-move-assignment-operators-cpp
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GridTeamH& GridTeamH::operator=(GridTeamH&& mv) noexcept
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{
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// Il ne faut pas se copier soi même.
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if (this != &mv) {
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dealloc();
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mAliveCount = std::move(mv.mAliveCount);
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mWidth = std::move(mv.mWidth);
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mHeight = std::move(mv.mHeight);
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mData = std::move(mv.mData);
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mIntermediateData = std::move(mv.mIntermediateData);
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// Il faut que le destructeur de l'ancien objet soit valide.
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mv.mData = nullptr;
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mv.mIntermediateData = nullptr;
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}
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return *this;
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}
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// Destructeur Grid
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// Destructeur Grid
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GridTeamH::~GridTeamH()
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GridTeamH::~GridTeamH()
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{
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{
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@ -38,11 +91,13 @@ void GridTeamH::resize(size_t width, size_t height, CellType initValue)
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fill(initValue, true);
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fill(initValue, true);
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}
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}
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void GridTeamH::dealloc()
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void GridTeamH::dealloc() const
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{
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{
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if (mData && mIntermediateData) {
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delete[] mData;
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delete[] mData;
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delete[] mIntermediateData;
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delete[] mIntermediateData;
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}
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}
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}
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// Accesseur retournant la valeur d'une cellule à une certaine coordonnée.
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// Accesseur retournant la valeur d'une cellule à une certaine coordonnée.
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GridTeamH::CellType GridTeamH::value(int column, int row) const
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GridTeamH::CellType GridTeamH::value(int column, int row) const
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@ -20,10 +20,11 @@ public:
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// Définition des constructeurs / destructeur
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// Définition des constructeurs / destructeur
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GridTeamH();
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GridTeamH();
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GridTeamH(size_t width, size_t height, CellType initValue = CellType{});
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GridTeamH(size_t width, size_t height, CellType initValue = CellType{});
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GridTeamH(GridTeamH const&) = delete;
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GridTeamH(GridTeamH&&) = delete;
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GridTeamH(GridTeamH const&);
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GridTeamH& operator=(GridTeamH const&) = delete;
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GridTeamH(GridTeamH&&) noexcept;
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GridTeamH& operator=(GridTeamH&&) = delete;
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GridTeamH& operator=(GridTeamH const&);
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GridTeamH& operator=(GridTeamH&&) noexcept;
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~GridTeamH();
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~GridTeamH();
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// Accesseurs et mutateurs de la grille
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// Accesseurs et mutateurs de la grille
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@ -34,7 +35,6 @@ public:
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size_t aliveCount() const { return mAliveCount; }
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size_t aliveCount() const { return mAliveCount; }
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void resize(size_t width, size_t height, CellType initValue = CellType{});
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void resize(size_t width, size_t height, CellType initValue = CellType{});
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void dealloc();
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// Accesseurs et mutateurs des cellules
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// Accesseurs et mutateurs des cellules
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CellType value(int column, int row) const;
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CellType value(int column, int row) const;
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@ -78,4 +78,5 @@ private:
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std::uniform_real_distribution<> mDistribution;
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std::uniform_real_distribution<> mDistribution;
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void fillBorderManipulations(DataType ptr, CellType value) const;
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void fillBorderManipulations(DataType ptr, CellType value) const;
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void dealloc() const;
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};
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};
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